Stage 1: Have a Concept
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Stage 2: Write a Draft
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Stage 3: Get Some Feedback
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Stage 4: Revise & Proofread
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Seasons Greetings Scary Stories Fans!
Not only are there 2 contests currently running at the official CTT Facebook Page. But I’m also doing a giveaway at Goodreads.com which is only running for a few more days so hurry up and enter.
Lots of chances to get Christmas Terror Tales for free so take advantage everyone! Also don’t forget that you can buy CTT the old fashioned way on Amazon or at The Bookies on Chicago’s South Side!
In the coming weeks I hope to have some more blogs about the whole process of writing a scary story, so if you have any questions about that please ask away and I’ll try to answer. Happy Halloweekend!
Christmas Terror Tales at Goodreads: http://www.goodreads.com/giveaway/show/16349-christmas-terror-tales-stories-to-enjoy-from-october-through-december
Christmas Terror Tales on Facebook: http://www.facebook.com/#!/pages/Christmas-Terror-Tales/204731106257625
Bookies in Beverly: http://bookiespaperbacks.com/
Christmas Terror Tales on Amazon: http://www.amazon.com/Christmas-Terror-Tales-Stories-December/dp/1463786948/ref=sr_1_1?ie=UTF8&qid=1319923837&sr=8-1
Hey folks!
Huge thanks to everyone who has purchased, read, and helped to spread the word about my new scary stories collection Christmas Terror Tales! Don’t forget to take a moment and share your thoughts with your fellow readers by writing an Amazon review.
Also don’t forget that there are currently giveaways, contests, and holiday trivia at the CTT Facebook page!
Currently there are two CTT giveaways which are ongoing:
CTT Jack-O-Lantern Carving Contest/Giveaway: “Like” CTT and post a picture of your 2011 Pumpkin Carving on the CTT Facebook wall or event page and you could win several excellent Alvin Schwartz Scary Stories collections, as well as a copy of CTT!
CTT Costume Contest/Giveaway: “Like” CTT and post a picture of you in your 2011 Halloween costume and you could win a Bluray/DVD of A Nightmare Before Christmas as well as a copy of CTT.
Full details for both of these contests can be found on the Facebook page.
Finally, some exciting news for Chicagoans who aren’t big online shoppers: CTT is now available at a great brick and mortar store: Bookies just west of 103rd and Western! Check out the links below for more details…
Bookies Website: http://bookiespaperbacks.com/
CTT on Amazon: http://www.amazon.com/Christmas-Terror-Tales-Stories-December/dp/1463786948/ref=sr_1_1?ie=UTF8&qid=1318975532&sr=8-1
CTT on Facebook: http://www.facebook.com/profile.php?id=685003001#!/pages/Christmas-Terror-Tales/204731106257625
CTT Press Release: http://www.kevinfolliard.com/blog/?p=170
I am thrilled to announce the first of several Christmas Terror Tales giveaways that will be taking place at the official CTT Facebook page!
The rules are simple:
The most creative and attractive entry wins a copy of CTT along with the popular Alvin Schwartz collections “More Scary Stories to Tell in the Dark” and “Scary Stories 3.” The runner-up will receive a copy of CTT as well! Photos must be posted by midnight October 31st.
(*Family friendly entries only. Jack-O-Lanterns determined to originate from Google Image Searches or other fraudulent sources will be disqualified.)
Best of luck to everyone and have fun! If you’re not an expert pumpkin carver, no worries. More giveaways to come! Please spread the word!
LA GRANGE, IL – September 17, 2011 – Author Kevin M. Folliard’s new compilation of Christmas Terror Tales for all ages is now available through Amazon.com for $5.50! This collection combines traditional Christmas elements with the spooky fun of Halloween. Sixteen gripping tales borrow from classical horror and urban legends, and twist holiday archetypes into chilling cautionary tales.
For generations, the traditionally peaceful December holiday season has been a celebrated backdrop for frightening tales. A mischievous snowman frames the children who built him for its misdeeds. A haughty priest offers shelter to a hideous monster posing as an orphan. A father brings home a cursed Christmas tree resulting in a terrifying haunting experience for his family. From October through December, these stories of devils, spirits, murderers, monsters, and surprise twists will fascinate children and their parents.
While the notion of combining the Christmas season with the macabre is not new, collections of scary stories set around the holidays are virtually nonexistent. Those few examples of Christmas ghost stories focus on spiritual encounters that bring enlightenment and holiday joy to the characters. However, this collection embraces the dark tone of Halloween, allowing its wicked or misguided protagonists to fall victim to forces that go bump in the night. Accompanied by spine-tingling illustrations by Chicago area artist J.T. Molloy, these stories introduce younger readers to the true nature of the genre, without employing any graphic or inappropriate language or descriptions.
Christmas Terror Tales is currently available through Amazon.com. Preview pages are available through Amazon’s “search inside” feature, and more information is available at www.kevinfolliard.com.
ABOUT THE AUTHOR: Kevin Folliard is the screenwriter of the acclaimed videogame parody “Press Start” and its sequel “Press Start 2 Continue.” He is also the creator and head writer for the web series “Press Start Adventures.”
ABOUT THE ILLUSTRATOR: J.T. Molloy is a Chicago area artist and post production editor. Recent works include promotional materials for Dark Maze Studios in Champaign, IL as well as the action adventure graphic novel “The Sapphire Spectre.”
Contact: Kevin Folliard
Kmfollia AT gmail DOT com
www.kevinfolliard.com
IMPORTANT LINKS:
Christmas Terror Tales Amazon Product Page
Christmas Terror Tales on Facebook
PRESS IMAGES:
Ladies and Gentlemen,
I am proud to announce that my first book available for purchase through Amazon.com is now available for a mere $5.50! Christmas Terror Tales is guaranteed spooky fun for all ages! For generations, the traditionally peaceful December holiday season has been a celebrated backdrop for frightening tales. This collection combines traditional Christmas elements with the spooky fun of Halloween. Sixteen gripping tales borrow from classical horror and urban legends, and twist holiday archetypes into chilling cautionary tales. A mischievous snowman frames the children who built him for its misdeeds. A haughty priest offers shelter to a hideous monster posing as an orphan. A father brings home a cursed Christmas tree resulting in a terrifying haunting experience for his family. From October through December, these stories of devils, spirits, murderers, monsters, and surprise twists will fascinate children and their parents.
Now, since this collection is obviously geared toward the Halloween season and beyond, I’m holding off on an official press release for just a bit. Regardless, the book is ready NOW, and I’d really like to get the word out among my faithful online followers as much as I can right away. So if you’re a horror fan, a Halloween person, or just a fan of short fiction at large please check it out and help spread the word!
Remember, just like with past projects of mine like Press Start and Press Start Adventures this is not an endeavor backed by a big publishing company with an advertising budget. I depend on my readers to help spread the word as much as they can: link it, blog it, Facebook it. Mention it as often as you can throughout the months of October and December while people have these themes on the brain. I really appreciate anything you can do to raise the profile of this unique anthology.
For those of you who really want to go the extra mile, here are some of the best things you can do for me:
Overall, I had a blast writing this collection, and believe me you haven’t heard the last of my journey into self-publishing or my crusade to get these stories out there from now through New Year’s. And of course… there’s always next year too!
Originally Posted on March 11, 2011 by kmfollia
Ladies and Gentleman,
I am proud to announce that at last Press Start 2 Continue is available to purchase on DVD! Press Start 2 Continue is the feature length, live action sequel to the acclaimed video game parody Press Start (2007); and both films are companion to the monthly web series Press Start Adventures; which I write, animate, and lend my voiceover talents to.
I strongly encourage everyone to buy the movie here! But what we really need is good word of mouth. A considerable amount of time, energy, and resources go into making Press Start happen, and Dark Maze Studios is a small operation that does not have the scratch for a big advertising campaign.
If you have friends, kids, nephews, nieces, husbands, wives, co-workers or just plain know anyone who loves videogames… please tell them about Press Start. There are trailers and shorts on the website for them to check out to see if this kind of humor is their bag. Press Start has gotten unique attention because it has gone beyond the usual internet meme humor and established a universe of characters and situations all its own, so there’s plenty to check out without even having to buy the movies. And if you’re one of those people who LOVES the cartoons but keeps putting off buying the movie, there’s no better time than right now to show your support by picking up the films. We want to keep making Press Start stuff, and we need your support and your word of mouth to make that happen.
And if you’re just plain curious about the movie: here is an exclusive scene with introduction by Director Ed Glaser…
Press Start 2 Exclusive Sneak Peek!
So if you really want to go above and beyond to support the movie, here’s some specific things you can do:
▪ Spread the word on your Facebook, MySpace, Twitter, blog, website, or whatever! Just link to http://pressstart2.com.
▪ Post or embed the trailer on any relevant forums you frequent. You can embed the trailer from the Press Start 2 Continue website or from YouTube.
▪ Submit it as a news item to your favorite gamer blog (Kotaku, Destructoid, Joystiq, etc).
▪ Tell, email, or AIM your friends about the movie.
And just as a refresher on the features, this is a Region-Free NTSC DVD containing:
▪ 3 Audio Commentary Tracks
▪ Director/producer Ed Glaser & writer Kevin Folliard
▪ Director/producer Ed Glaser & production designer Meagan Rachelle
▪ Actors Al Morrison, Joshua Stafford, & Alex Mitchell
▪ Making-Of Featurette
▪ “Press Start: Bio Haphazard” short film
▪ Mini-poster insert by comic artist J.T. Molloy
▪ Trailer
Thanks for your support! And let us know what you think!
Sincerely,
Kevin M. Folliard
PS: I know I had promised some behind the scenes Press Start related blogs leading up to the movie. Unfortunately I’ve had a few technical difficulties with the blog that I hope to resolve soon (some of you have not been able to leave comments for which I apologize.) As soon as I have these issues resolved I promise a series of Press Start related Q & A blogs for all you gamers!
Originally Posted on February 11, 2011 by kmfollia
The title of this post says it all folks! We are on the verge of the live action sequel Press Start 2 Continue! See the trailer here!
For the next month Dark Maze will be updating its blog frequently with new bits of news, info, photos, behind the scenes stuff etc. As promised, I’m also going to have some very special blog posts about the ins and outs of writing all things Press Start right here on my blog.
What we need you to do is alert any and ALL of your gamer friends that this movie is happening. Word of mouth is critical to the success of Press Start. Send Emails, post on Facebook, Twitter, alert your favorite gaming newblogs and newsites and let them know how excited you are for this movie! Spread… the… word!
http://www.darkmaze.com/pressstart2/
Originally Posted on January 1, 2011 by kmfollia
Ladies and Gentlemen I am thrilled to announce that after a brief hiatus Press Start Adventures has triumphantly returned with one of my new favorite episodes “Trial and Error”! For those not in the know, Press Start is a video game parody I wrote several years back which was made into a feature
Lin-Ku squares off against ace attorney Tucson Jackson in this month’s Press Start Adventure!
length film by the excellent Dark Maze Studios. I feel incredibly lucky that the characters and universe of Press Start were well received enough that today we are just a few months away from the live action sequel Press Start 2 Continue. But most surprising of all perhaps has been the success of the animated web-series Press Start Adventures. What started off as a few crudely drawn experiments to help promote the existence of the original movie has expanded into almost forty episodes which have introduced fantastic characters, places, and situations which never would have been possible in live action.
If you haven’t watched Press Start Adventures, you can stop reading my blog now and go check it out! Similarly, if you’re already a fan but haven’t seen this month’s episode yet, stop now and go check it out! I’ll just be waiting here in this ellipse…
…Ah you’re back! I’m glad you decided to take time out of your life to indulge in some video game parody! Well I’ve got a little treat for you now. A behind the scenes look at how a Press Start cartoon is made start to finish. The journey begins, as with any piece of fiction, as an idea…
Shredder’s Technodrome was stuck in Dimension X… Count Vile is stuck in Hades. Who says the ’87 Turtles toon didn’t have some good ideas!
Step 1: Brainstorming
When director Ed Glaser approaches me to make a new batch of PSA episodes, the first thing we must do is figure out what the heck they should be about. At this stage Mr. Glaser is typically pretty hands off. But there are often a few general guidelines. For example, we hadn’t initially planned beyond season one and the movie. So in approaching season two, Ed knew we would have to breathe a little new life into the series. He mentioned that he’d been watching the 1987 Ninja Turtles cartoon.
“Shredder, Krang, and the Technodrome are always getting stuck places, and the villains are always motivated by looking for ways to escape. What if Count Vile was stuck in hell and working on getting out?” Ed Suggested.
“Capital idea!” I said (or something less sophisticated sounding perhaps). And off I went.
The first thing I want to do is figure out what kinds of video game characters, conventions, and situations we haven’t spoofed yet. Some episodes are pretty fully formed in my head already, others I have to really think about before I know I have something that might possibly work. My brainstorming techniques generally involve lists that range from very vague to very specific. Often just coming up with a really funny character to introduce is more than enough to carry a whole web short. I keep listing until I feel satisfied that I have a thorough variety of ideas. There’s no real science behind brainstorming. It’s different for everyone. Sometimes it comes easy. Sometimes not. Either way, an excellent list of ideas does not necessarily equal a batch of hilarious scripts. So the next step is to pick out the best ideas and fully conceptualize them.
Step 2: Season Pitch
Press Start Adventures, like any film medium is a highly collaborative process. So the next thing I need to do is convince my director Ed that my good ideas are actually good ideas. Often they are not, so this is an important step.
An episode pitch for PSA is typically a very short paragraph or two. In one paragraph I’ll summarize the premise of each episode. Then in a second brief paragraph I might include a few “writer notes” in which I explain any particulars or specifics for why I think this episode is going to be funny. I might mention specific gags that aren’t relevant to the plot which I’m excited about, or I might explain a joke that Ed might not necessarily get, but a lot of other games probably will. If I myself am not 100% sold on an episode but think there’s potential, I might mention that as well. A lot of times when I admit that an episode is kind of half-baked, Ed comes back at me with a great idea for how to fully bake it and we’re in business.
Ed provides me a batch of notes on my season pitch, and we do a little back and forth. After a few rounds of this, we typically find ourselves with 10-12 solid ideas for a batch of episodes. Just like with any TV show, the idea is to have a mix of different kinds of episodes, give everyone’s favorite characters time in the spotlight, and do our best to keep the pacing up and the story of Press Start moving.
Here’s the original pitch for the most recent episode “Trial and Error” including a snippet of E-correspondence between myself and Mr. Glaser:
Trial and Error: The tournament is underway and Lin-Ku is well on his way to the finals, but ace attorney Tucson Jackson has a cease and desist order! Apparently two young children imitating the fighters hurt themselves. A trial is staged to determine if the tournament is to blame.
NOTES: Mostly a spoof of attorney games for the DS as well as the ongoing debate about the affects of video game violence. Was thinking the two kids would be the Paperboy and a “bully.” This would be a chance to bring a lot of fighter characters to the stand for quick punchy gags (pun unintentional).
Ed: The videogame violence angle has a lot of potential. The trick is gonna be to use a lot of humor/satire and avoid being heavy handed and soap-boxy.
Kevin: Yes. Slap me upside the head if I’m being heavy handed and soap-boxy. If we’re going to nix the tournament as a storyline maybe we can filter it all into this one episode. What if just as Lin-Ku is about to “Finish Her” he’s interrupted and the trial starts. Then after the verdict (something like “fighting tournaments don’t cause violence”) the tournament resumes and Lin-Ku immediately rips her wings off?
As you might have guessed from these early conceptual notes, my first crack at PSA season three included a longer ongoing plot about a fighting tournament that was rightfully consolidated into just this one episode. In fact, out of the original twelve episode pitch only about five and a half of them ended up resembling the final product. Many were smooshed together, severely altered, or ditched entirely as we worked out major plot points and seriously evaluated their comedic value. It pays to plan.
Step 3: Scripting
Once we have a solid batch of ideas, it’s finally time to sit down and do some serious screenwriting. Scripting web cartoons is pretty fun and organic for me. But if I had to break down the ingredients for a good PSA script it would probably look like this…
Setup: Lin-Ku and Morgan Le Slay are fighting in a tournament and Lin-Ku is about to “finish her!”
Conflict/Entanglement: The self-righteous Tucson Jackson shows up to put the fighters on trial for their violent ways.
Gags: References to games, spoofs of particular characters, conventions etc. The best PSA episodes usually try to mix and match different kinds of video game genres. “Trial and Error” is heavily influenced by fighting games on the surface but it’s also got a hefty dose of other stuff: attorney games, sports games, sandbox games, and real life social issues related to video game violence.
Resolution and/or Punchline: Lin-Ku outsmarts Tucson by pointing out that violence is an intrinsic part of human nature and the violent ways of the fighters resume.
Sometimes in comedy shorts a true resolution is not reached. The punch line serves as a climax and we don’t need to know or understand how a character gets out of a situation. In the PSA episodes which feature Count Vile vs. the “Dreadful Yellow Chompy Things” the problem is never solved. We just work our way up to the biggest or funniest gag and end. In “Trial and Error” the conflict of the trial is resolved, but the issue of the affect of violence on youths is left open to debate as Lin-Ku’s murderous actions seem to have a direct influence on the children after all.
Step 4: Rewrites
As with episode pitches, nothing comes out perfect. There’s usually even more back and forth that goes on with scripts. Remarkably, by the time I scripted “Trial and Error” Ed didn’t have any serious notes to pass back to me. But normally I get lists of comments like these…
▪ Maybe include a little exposition, Vlad video screen to tell E Penguin to get ax.
▪ Vile should repeat Zippy more. “HEY” “HEY”
▪ CUT quadruplicating sword joke (too naughty)
If Ed Glaser didn’t have the guts to tell me when a script was no good, we wouldn’t have episodes like “Grand Theft Awful” to replace them.
Although we try our best to solidify the season before scripting, there’s always at least one dud that gets scripted. For season three it was a highly mediocre episode about Zack, Sam, and Lin-Ku trapped in a haunted art gallery that was a holdover from my original concept about a fighting tournament at Vlad’s castle. Fortunately, inspiration struck and it was replaced by the much better “Grand Theft Awful.”
Some episodes like “Shoplifter” are intrinsically good, but need some kind of major change to get them moving. Originally that episode opened with Vlad and Morgan listing off a bunch of “spooky sounding” groceries to one another that dragged out for a good page before Vlad got to the part where he was messing with the self-checkout machine. Ed said:
▪ Goes on for too long, pacing wonky. No build.
▪ Morgan doesn’t need to be in it??? Don’t need to establish they’re in a store.
He was right. We would see right away that Vlad is shopping in a store. Nobody needs to talk about it. Schizoid Cricket and Vlad had such funny interplay at the checkout though, so once we expanded that and gave some of Morgan’s lines to him the episode really clicked.
A lot of aspiring writers like to believe that literary gold just oozes from their pens, and love butting heads with editors and instructors that are telling them when things don’t work. Revision is critical. Have lots of faith in yourself as you sit down in front of a blank page or screen. But let your pride end there. Find yourself a good editor with an excellent sense of pacing and trust him or her 95-100% of the time.
Step 5: Voice Recording
Here’s the really fun part for me! Once we have a batch of great scripts Ed takes over and starts working his directorial and editorial magical mumbo jumbo that I don’t really completely understand.
I look mad so I must be voicing Lin-Ku here…
Remember that Press Start Adventures episodes are normally planned and worked on in batches of 10-12. So Ed schedules each of our very talented voice actors to record an entire season’s worth of shorts at once. Without the extremely talented cast of PSA the humor would fall flatter than Mr. Game and Watch, so we are incredibly lucky to have wonderful actors like Peter Davis, David Humphrey, J.W. Morrissette, Arin Hanson, and many more lending their hilarity and professionalism to our series.
Many of us in the PSA cast voice multiple characters so we’ll generally work our way through a batch of scripts one character at a time. I like to start with Trenton Belfast and any others that I may be voicing, then once my voice has gotten a little hoarse from all the other stuff I move on to the gruff and gritty Lin-Ku voice. I myself am not as talented a voiceover actor as many of the others in our cast, so I imagine I need a little more direction than most. I will say each line a few times, and then Ed will give me a few suggested line readings and we move on at a steady pace. Voice acting is the ultimate no pressure situation for me as an actor. Just cut loose into a microphone. No inhibitions, no live audience, no problem if you screw up, no worries about whether or not you look stupid. You just have to sound good and have fun.
Step 6: Rough Audio
Once Ed has collected all of the lines from his actors, the next thing he’ll do is create rough audio tracks for each episode and get them to me early in the month in which that episode will premiere. The rough audio just has the actor’s lines and a selection of key sound effects for timing purposes. Once I have this sound track, I can animate to it.
Step 7: Rough Animation
Now comes the most tedious part in the process for me. Animating! Typically, there’s no trick to it. I just plop the audio into my Flash file and get to work, animating the episode from start to finish. Usually I’ll have done a little prep work beforehand. Any new backgrounds, characters, or interesting little bits of animation I know we’ll need for the episode may or may not be ready to go. Fortunately, even if they’re not, PSA has a very cut and paste style of animation, and the more episodes we make, the bigger our stock of materials becomes.
“Trial and Error” required quite a few new models, props, and backgrounds. Tucson Jackson, Spanish Ninja, and the Bully were all making their PSA debuts. We’d been to a fighting arena in the Press Start movie once before… but never in a cartoon. So I had to design that with the movie in mind. And I actually did have quite a few stock “fighter” characters. But as it turned out, about half of them were established to be dead and in Hell with Count Vile. So I had to make a bunch of new ones anyway. This
Thai Fighter, Toxique, and Eyeballctopus are “original characters like Ricky Rouse and Monald Muck!”
ended up being great because I was able to pay tribute to a few popular fighting games that weren’t otherwise referenced in the script.
In fact, animation adds a whole new level of gags to the story. I’m a firm believer in pause-button comedy. I think there should be hidden jokes for people to catch the fifth or sixth time they watch the video. So any time there’s cause for a newspaper, poster, letter, etc. I make sure I take time to flesh that out as if someone cares enough to stop the video and read the whole thing. (Even if they don’t, it’s fun for me.)
The amount of time to complete the rough cut varies. I’m going to make an uneducated guess and say between 24 and 36 hours? But it’s spread out over the course of days and weeks so it’s hard to say for sure. What I’m mostly grateful for, however, is the fact that people can forgive simplicity, crudeness, and cut and paste recycled animation as long as they are laughing. If not for that, we would never be able to keep a monthly schedule and we wouldn’t have a show.
Step 8: Animation Notes
Revision, revision, revision! That’s the key to any successful project. I’ve gotten a lot better at staging, framing, and cinematographing the heck out of my rough cuts. But I know that my director has a better sense for that stuff. So there’s always another set of insightful notes for me to address. A sampling of just some of the animation notes I got for “Trial and Error”…
▪ I like that the set looks like the one from the movie, but I never liked the white walls. Any chance of trying something darker and seeing how it looks?
▪ With a name like “G. Fourman’s Greatest Hits”, I feel like the cover should show him punching a guy?
▪ “Legal Flash!” — I’d kinda like to see him throw the thing and catch fire in the same shot, if possible
▪ Wing-ripping might be a little too bloody? What do you think?
Like I said, trust your editor almost 100% of the time. As usual everything he suggested was pretty much spot on. My only contention…
Kevin: “I like the bloodiness of the wing ripping and feel like it’s not so gratuitous since we’re specifically spoofing video game violence this time. But I’m open to debate about it.”
Ed: “Good point about the blood, let’s leave it as is for now.”
Woah! It got a little tense there for a second! We get along pretty well.
Step 9: Final Audio
While I’m tending to his notes, Ed is typically working on the fully fleshed out final audio. Aside from being an insightful director, Mr. Glaser is also a top notch sound editor with a very comprehensive library of sound effects and non-copyright infringing stock music. When you’re making a web cartoon having quality sound is one of the best ways to set yourself apart from all the other random stuff on YouTube. Once again this is all Ed. I couldn’t begin to make a cartoon sound as nice as PSA does on my own, so I won’t bother pretending like I understand all the hard work that he puts into this. All I know is that in a matter of days (sometimes even one night) he will send me a master sound file that fully fleshes out the episode with detailed sound effects and music.
Press Start 2 Continue is right on the horizon folks!
Step 10: Publish
Once I’ve tended to all the animation notes and dropped in the final sound mix, we’re ready to roll! I send it to Ed who publishes it on the Dark Maze website, YouTube, Newgrounds, and That Guy With The Glasses. Everyone does their part to promote their hard work and spread the word that yet another PSA episode has debuted on schedule and hopefully you all laugh really hard at the quality gaming humor.
Hope you’ve enjoyed this behind the scenes insight about Press Start Adventures. Keep watching for more Press Start related blogs in the coming months. Remember, there are three more episodes left, debuting on the last Friday of every month. But most importantly Press Start 2 Continue will be here in just a few short JackaMonths!